Bead
Bead computes the fixed-speed launch velocity needed to intercept a moving target under Roblox gravity.
See the real output
These are the current Creator Store images for Bead.





What you get
Select the muzzle and target, set a launch speed, then compare the low shot with a distinct lobbed branch when one exists. Bead shows velocity, flight time, future intercept and apex, and can install its included runtime modules.
How it holds up
Every returned shot is checked against the same motion model used to solve it. If no supported intercept is found, Bead reports a reason instead of inventing a trajectory.
What it does not do
The solver assumes constant target velocity, constant downward gravity and fixed launch speed. It does not model drag, wind, homing, bounce or other forces, and you still provide projectile spawning, damage and player prediction.
The listing, word for word
Stop hand-tuning shots that fall behind moving targets. Bead is a Roblox Studio plugin that computes fixed-speed launch velocity under gravity.
SELECT → SOLVE → PREVIEW • Select the muzzle, then the target • Set launch speed; choose low or a distinct lobbed branch when available • Inspect velocity, flight time, future intercept and apex • Install the Bead runtime (Bead + Aim + BeadConfig)
HONEST BY DESIGN Bead validates returned shots against its stated model. If no supported intercept is found, it gives a clear reason instead of a guessed trajectory.
For turrets, tower defense, artillery, launchers, NPC ranged attacks and sports throws.
Assumptions: constant target velocity, constant downward gravity, fixed launch speed; no drag, wind, homing, bounce or outside forces. You provide projectile spawning, damage and player prediction.
No HTTP, analytics, uploads, remote requires or external runtime dependencies.
