Topple
Select a rig — a dog, a spider, a mech, an R15 character — press one button, and it collapses like a body instead of a bag of loose parts.
What you get
Press another and you watch it fall in Studio, without a playtest. Your rig is put back exactly where it was.
How it holds up
Every line is measured on the fall that just happened: settled after 2.6 s, widest joint 45.4 degrees over its limit, 0 of 16 joints limb through limb, and the rig put back to 0.000000000 studs.
What it does not do
The January 2026 joint upgrade ragdolls player characters. It does not touch the creature you built, and that is the gap this fills.
The listing, word for word
Custom rigs need more than loose sockets and per-joint tuning.
Topple turns one Motor6D tree into a measured ragdoll.
WORKFLOW: READ the Model → choose Tight 25°, Normal 45° or Loose 70° → PREPARE → TEST FALL.
For each joint, Topple measures oriented clearance to its parent; the preset is a ceiling, never permission to cross geometry. Motion at 1° or less becomes a rigid safety lock. Fully rigid results are refused.
TEST FALL moves only that rig against the frozen scene, reports motion, angles and deep intersections, then restores it. The shipped 26-joint hexapod fixture fell 9.77 studs with 0 limit violations and 0 deep intersections.
Prepared constraints ship disabled. The Model.Topple runtime provides isReady, drop and recover. REMOVE restores recorded Motor6D/Anchored states; nothing is uploaded.
Limits: one connected BasePart/Motor6D tree, max 128 joints. No Bone rigs, balance, get-up or game logic. Test with real gameplay forces and collision groups.
