Slab
Turn repetitive static builds into fewer editable Parts without unions. Slab shows the real before-to-after count before it changes anything.
What you get
Fold tiled floors, block walls, modular shells and greyboxes into ordinary Parts you can still select, resize, recolour and script around. One Ctrl+Z restores the originals.
How it holds up
Exact raw face contact is required, so rounding cannot silently fill a gap or erase an overlap. Slab rechecks the live build before commit and aborts stale plans.
What it does not do
Meshes, unions, rotated or moving bodies, locked or non-archivable Parts, children, tags, attributes and custom pivots are skipped with reasons. Supported source Parts are replaced, so their individual names and external references are not preserved.
The listing, word for word
Turn repetitive static builds into fewer editable Parts — without unions.
Slab shows the real before → after count before it changes anything. Press FOLD once; one Ctrl+Z restores the originals.
Built for tiled floors, block walls, modular shells, greyboxes, and other repeated anchored geometry: • returns ordinary Parts you can still select, resize, recolor, and script around • preserves matching appearance, collision, surfaces, and supported physics properties • requires exact raw face contact, so rounding never fills a gap or erases an overlap • skips meshes, unions, rotation, moving bodies, locked/non-archivable Parts, children, tags, attributes, and custom pivots — with reasons • rechecks the live build before commit and aborts stale plans • no HTTP, telemetry, accounts, or runtime dependency
Important: supported source Part instances are replaced. Their individual names and external references are not preserved; review the preflight and use Undo when needed.
