Lattice
A grid placement system plus a 17-piece modular building kit for base-building, tycoon, plot and construction games.
What you get
Insert the model, press Play, choose a piece and click a plot: 4-stud cell snapping, 90° rotation, floor/wall/roof occupancy layers and an exact-piece remove mode.
How it holds up
Server-side validation, rate limiting and plot ownership are included, with save/load helpers that hand you plain Lua tables. Two example plots ship with an in-model README and API.
What it does not do
No built-in DataStore persistence — you connect the returned save table to your own storage. One storey, floors do not stack, rectangular plots. Version 0.1.1.
The listing, word for word
Grid placement system + 17-piece modular building kit for base-building, tycoon, plot and construction games.
Insert the model, press Play, choose a piece and click a plot. Includes: • 4-stud cell snapping and 90° rotation • Floor, wall and roof occupancy layers • Bounds/occupancy validation and exact-piece remove mode • Server-side validation, rate limiting and plot ownership • Save/load helpers using plain Lua tables • 17 grid-authored pieces: floors, walls, corners, door, window, roof, stairs and props • Two example plots plus an in-model README and API
Important scope: • NO BUILT-IN DATASTORE PERSISTENCE — connect the returned save table to your own storage. • One storey; floors do not stack. • Rectangular plots. • Lattice occupancy is validated; arbitrary non-Lattice scenery is not. • Your game assigns/releases plots as players join or leave.
Version 0.1.1.
